Tuesday, January 13, 2009

Survivor Man

1. Gameplay

This is a survivor game kind of like Lost in Blue but taking place after the zombie mutant apocalypse. The player takes on the roll of a scientist who is in a large urban city five or so years after the zombie uprising. Survivor Man has to find food and water to stay alive. These items are in the city but in places that may be infested by zombies. Also since Survivor Man is a scientist he is looking for the cure to the zombie virus. So he needs power, equipment and medical supplies to find the cure. Survivor Man is also all alone and very lonely so the player must find things to keep him entertained. Survivor Man is looking for other survivors so broadcasting on a radio allows him to search for them. The ultimate goal in this game is to find all of the required material to create a cure for the zombie virus but all of these materials are scattered around the city. In combat the game plays similar to an action RPG but the rest is in a top down perspective.

1.1 Inventory of game parts

Survivor Man: (Player Pawn) The Player is a male scientist who is looking for the cure to zombie virus. Survivor Man is looking for various things; water, food, electrical power, medical equipment, weapons, ammo and entertainment. Survivor Man does not like to be out in the city at night time. His morale will drop slowly if out at night. Any sane person in this world stays indoors at night. Survivor Man is immune to the virus and cannot be infected by the infected.

Zombies: (Enemy NPCs) During the day there are some Zombies and they will attack if you get to close to them but if you are careful about avoiding them they will ignore you for the most part.

Dark Seekers: (Enemy NPCs) Seekers are Zombies that were changed in a different way when infected by the virus. Seekers have an aversion of sunlight and are blinded by it. However they are just as stupid as Zombies but much faster and more aggressive. Seekers hide in dark buildings during the day. That is why Survivor Man likes to be indoors at night when they feed.

Survivor Man HQ: (Location) In the city is a house that Survivor Man has fortified against the infected. This house needs power to run all of the electrical components. The house has a gym to improve his running speed and coordination, a kitchen to cook breakfast and dinner, a laboratory to research the cure, living room for watching movies or reading and a bed room for sleep. The house is also where you can store the objects that you find out in the city.

Water: (Resource) Water is consumed during breakfast and dinner. If no water is consumed then Survivor Man gets a dehydration token and if he get 6 of them then he will die. Drinking water at a meal will remove 2 dehydration tokens.

Food: (Resource) Generally food comes in cans. It is also possible to hunt animals and eat them. It is possible to find seeds to grow fruits and vegetables but a place to grow them must also be found. If Survivor Man doesn't eat at meal time he will get a hunger token. If he gets 80 hunger tokens he will die.

Medical Supplies: (Resources) Glass slides, chemicals, syringes and various things that you need to conduct research into a cure.

Medical Equipment: (Item) Microscopes, X-ray machines, computers, video cameras and various things are tools that allow you to research a cure. These items are reusable unlike Medical supplies.

Power: (Resources) Car batteries and Gasoline are the way the HQ makes things in the house work. Depending on the set up of house determines the power bill. Since Survivor Man uses Gas and batteries to run the house the bill is paid with these things.

Power Generators: (Item) In the city are portable Power Generators that can be taken back to the home to run electrical items. These Generators run on Gas.

Entertainment: (Item) Some stores or in various locations you can find books and movies. Also you can find TVs of varying quality. Books will increase your morale no matter what but a movie's morale is dependant on the quality of the TV you watch it on.

Weapons: (Equipment) In the city are various locations to get weapons. Gun shops, police stations, army armories.

Morale Meter: (Scoring) Keeping Survivor man happy is pretty simple. Watch a movie or read a book from time to time to give him a break for the stressful life get lives. If the Morale Meter gets too low Survivor Man may ignore the player's commands in combat.

Combat Mode: (Game Mechanic) Survivor man can attack enemies that are in visual range of him. Once he has fired his weapon at an enemy the player must wait until his combat readiness is again full then they may attack again. The period in-between is when the enemies are advancing on them. The player must order Survivor man to leave Combat Mode before they can effectively run away.

2. Anatomy of a day (General Course of Play)

Morning Phase:

Survivor Man wakes up fairly early and the current day count is displayed on the screen. Survivor man can work out in his gym or do lab work in the Morning Phase. When either of these activities are over he must then eat breakfast. Both of these activities use power but minimally. Doing lab work also decreases Survivor Man's morale by a bit. Working out will increase the morale by a bit.

Breakfast Phase:

Depending on what the player has on hand they can cook a meal for Survivor Man. Different meals require different ingredients. Most ingredients are canned foods. Depending on what is eaten will give Survivor Man a bonus or penalty during the Afternoon Phase. If he skips Breakfast then he will get a penalty decreasing his endurance. Also a certain amount of water will automatically be consumed during breakfast. If no water is on hand then Survivor Man will get a dehydration penalty and lose some strength. If this continues for three days then Survivor Man will die.

Afternoon Phase:

During the afternoon the player may wonder around the city looking for things that they need. Generally food is found in abandoned grocery stores. Gas stations have underground tanks that may still contain gas. It is also possible to get gas out of parked cars if they have any left. The parked cars also have batteries in them that can be taken back to the house to power it. Using some power the player can use the radio to broadcast to any other survivors. Another good place to go is hospitals or anything medical related to find a potential cure. Unlike the Morning Phase and Breakfast Phase the Afternoon Phase this Phase has an actual time limit before day turns into night. It is a good idea to be indoors before it turns to night. If it turns to night and the play is not home yet. It is possible to spend the night out doors but they player will have to contend with both Seekers and Zombies. Morale is also a factor and so is hunger. If the Survivor Man wishes to attack any Zombie or Seeker the player can press an attack button to target any valid enemies in visual range.

Evening Phase:

Once the player is back all of the items that they gathered are added to the stock pile. Now the player can watch a movie or read a book to give a significant moral bonus or go and work in the lab and take a moral minus.

Dinner Phase:

At dinner a meal must be prepared. This is similar to breakfast but this time the food eaten will permanently increase Survivor Man's stats. A set amount of water is consumed at Dinner time. If you have nothing to eat you will take a hunger penalty. When ever you

End Phase:

Go to the bed room to get some sleep and then. Day ends and starts back at breakfast.

End of the Game:

The game will end in defeat if Survivor Man is killed by lack of water or food or if he is killed by Zombies. The game ends when a cure for the virus has been found in Survivor Man's lab.

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