Monday, January 5, 2009

Opulence

1. Gameplay

This is a one player Animal Crossing look-a-like. A player in the game Opulence waits hand and foot on a Queen of a fictitious country. By taking goods from the market place and delivering them to the appropriate person in the castle. The goods once delivered will be made into extravagant symbols of your Queen's upper class lifestyle. The more goods gathered the greater the extravagance will be. The goal is to make your monarch live in such lavish luxury that the citizenry ultimately revolt and overthrow the monarchy. "Let them eat cake!"

  1. Inventory of game parts


Maid\Butler: (Player Pawn) The player may chose to play as a male or female servant to the Queen. This character starts out with an inventory capacity of three. Also your character has a storage chest that can hold additional goods if you wish to save an item for another day.

Queen: (Scoring) The ruler of the fictitious country in this game. The happiness of the Queen is one of the ways that the game keeps score. The happier the queen the less likely she is to chop of your head or anyone else's. The Queen won't chop off your head but if she does become angry enough she may chop of the head of another Worker.

Market Place: (Location) In the Market Place your Maid character can go to the different venders and take whatever they can carry back to the castle. In the Market Place there are various venders selling different thing but you don't have to pay for any of it! Why should you have to pay? You work for the Queen!

Venders: (NPCs) Venders in the Market Place carry various goods. There is a farmer, a fishmonger, a butcher, a seamstress, a florist, a mason, a lumber jack, and a merchant. There is also a well that provides buckets of water. Each vender will display 3 items at their shop front.

Resources: (Items) These can be taken from any vender at no cost to the player. The farmer provides Wheat. The fishmonger provides Fish. The butcher provides Meat. The seamstress provides Cloth. The florist provides Flowers. The mason provides Stone. The lumber jack provides Wood. The merchant provides random exotic good like Tea, Spices, Quail eggs, fruit and Silk but at random and only one a day.

Castle: (Location) The Castle is where you and the Queen live. Of course you don't live with the Queen! She has a very large room with enough space for 10 people but that doesn't mean you'll be staying there. You live in the Servants quarters that are smaller than the Queen's room with all the other workers, all 20 of them. The Castle contains several Locations in it. The Ballroom, the Queen's room, the Kitchen, the Workroom and the Servants quarters.

Workers: (NPCs) In the Castle there are various people who can take the items that you have gathered from the Market Place and turn them into articles of extravagance for display in the Castle or on the Queen's person. There is a Baker, a Head Chief, a Dressmaker, a Carpenter, an Artist and the Headsman. Each of these different people will make different things for the Queen when provided with the proper materials. Also the more often you use their services the better they will become and they will be able to use less items to create these articles of extravagance. The level of a worker will only go back down to the starting level if the Queen chops of their head and a new worker will assume their place at level 1.

Queen's Room: (Location) The Queen's Room must be filled with objects of luxury the happiness of the Queen depends on it!

Ballroom: (Location) The Ballroom is used for the grand Ballroom dances that occur every Saturday with all the wealthy nobles in the surrounding area in attendance. It is your job to get a center piece and make sure the Cooks prepare a grandiose meal. The Ballroom only has seating for eight guests and the tables and chairs are default. So in order to attract more guests you'll have to upgrade the quality of the tables and chairs and add more of them.

Kitchen: (Location) The Kitchen houses the Baker and the Head Chef. Players will come here when they need to get food made for an event or the queen.

Workroom:
(Location) The Workroom houses the Dressmaker, Carpenters and Artist. Players will come here when they need to get dresses made for the queen, furniture for the Queen's room or Ballroom, and centerpieces and paintings. This room also contains the Headsman who will break your unneeded furniture back down into Wood or Stone. You'll get less than you put in to get the furniture.

Servants Quarters (Location) This is the save room allowing the player to save the game at anytime during the day. Also this room contains the player character's storage box allowing them to keep items in a bank so to speak.

2. Starting the game

At the start of the game the Queen will ask you if you are a Male or a Female she isn't wearing her glasses. Once you select either you then give her glasses and she doesn't recognize you and asks for your name. The player tells her then she orders you to go to the market place chop chop and find her something to eat.

2.1 Anatomy of a day (General Course of Play)

Morning Phase:

Meet once with the Queen and she may tell you what she wants to eat. The player will have to go outside the castle to the market place and gather up all that they can carry to make the best meal possible. Additionally they will want to pick up anything that they want to save to make something for the ball room or the Queen. Once the player character leaves the Market Place they can not go back until after the Breakfast Phase. Go to Head Chef to have a meal prepared for the Queen. Depending on what you give him he will make into a meal. At the end of this Phase anything left over is automatically added to the player's storage box.

Breakfast Phase:

The Queen will eat what you've given her and depending on the success of the meal her Happiness will go up or down.

Afternoon Phase:

The Queen may inform you of several different things. She may want a new dress or a new piece of furniture for her room. She would also like to see it with her lunch. So depending on her whim you'll have to head back down to the market place and pick out as much as you can carry to satisfy her cravings. Once the player character has left the market place they can not return. When back in the castle bring the item to the appropriate worker for creation. Also at random during the afternoon phase a random guess may accompany the Queen for lunch. At the end of this Phase anything left over is automatically added to the player's storage box.

Lunch Phase:

The Queen will eat what you've given her and depending on the success of the meal her Happiness will go up or down. The Queen will also evaluate what you've shown her and her Happiness will go up or down.

Evening Phase:

The Queen will be busy admiring whatever new bobble you've given her and she will tell what she is in the mood for and to go get the supplies for Dinner. Once again the player character is sent to the Market Place to gather goods. Once the player character has left the market place they can not return. Dinner is served in the Ballroom unlike Breakfast and Lunch that is in the Queen's Room.

Dinner Phase:

If the day is not a Saturday then dinner is also served with the King present. The King will inform the Queen about the people's overall mood. The mood of the people is directly tied into how much you've taken from them that day. If the day is a Saturday then there is a Ball in the Ballroom with all the Lords and Ladies present and dancing. Some of these people will give you a more detailed description of the mood of the people. Saturday is once of the most important day for the Queen's happiness. Once finished with the meal or Ball the Queen goes back to her room and the player automatically goes back with her. The player tucks in the Queen to bed and any extra happiness is added to the player's reward meter. If the meter is full the Queen will reward the player with new cloths or a higher rank in her service. New cloths means that they player will be able to carry more items back from the Market Place. Higher rank means that you'll get more happiness points when you do things for the Queen.

End Phase:

The player character then must go down to the Servant's Quarters and sleep to end the day. If the day ends and any Vender is completely out of goods because you took them all, then the next day that vender will only have one item at their shop. This means that their shop is in shortage and if the player takes from them again when in shortage that same vender will be closed for business the next day. If a Vender is in shortage or closed it will make the mood of the people very angry. The more closed shops the more angry the people will be and you'll hear about it from the King.

End of the Game:

The Game ends when the mood of the people has become so foul that they can take it no longer and the citizens' revolt. You'll know that you're on the right track when the Master Spy tells you something like, 'The common people seem to be readying themselves for a new holiday called fortress day. I wonder what that is all about?' When the revolution finally comes you've won the game! The game will tell you how many days it took you to inspire a revolt and other stats about your progress. Then it will start over like none of it ever happened but you'll get to keep your rank and the number of items you can carry allowing you to inspire revolt faster!

Something to note and the Target Audience:

At the beginning of the game it was mentioned that this is an Animal Crossing look-a-like. The part that Opulence does not have in common with Animal Crossing is the relation to real time out side of the game. Player's do not have to wait for 12:00 in real life to activate the noon phase. Once each phase is completed you move to the next phase. The collecting of furniture and cloths is what this game shares with Animal Crossing. This game would most likely be enjoyed by players who enjoyed any Animal Crossing.



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