Monday, January 5, 2009

Design a Day

I suppose you could say that this is the mission statement of this blog, but I have to bore you with some back story. About two years ago I saw an article on Kotaku about a guy who wanted to make game design mechanic a day for three hundred days. I thought this was a great idea but at the time I was working at a video game company and they don’t give you a lot of time to spend on personal projects and also like to claim your ideas with out giving you anything if you come up with something awesome. Not that most companies give a damn about any idea you come up with but it is in the contract you sign when you take a job. So since I’m currently unemployed I’ve decided to spend some of my free time creating a design document a day. Mainly because loafing around your apartment gets exceedingly tiresome after a while and because if I don’t write these things down then I’ll eventually forget them.

I tried to do this last year as my new years resolution but it didn’t stick at all hopefully this year it will. Also a friend asked me if I was worried if anyone would STEAL my ideas. My response was this, “Atleast someone will use it!” While this might seem silly to people out there that someone would be willing to give away ideas for free I’ll explain it this way: in the game industry you’re NO ONE cares about your idea. And I quote “Ideas are like assholes and elbows. Everybody’s got one, sometimes two.” The people at the top are more concerned about the companies bottom line than about a good idea. While I can’t fault them for wanting to remain a profitable company I can fault them for putting out the same derivative crap year after year. So in short I give anyone out there permission to steal my ideas or modify them or whatever. I would just be happy to eventually play my game. Also if a rouge programmer wants to spend his or her time programming my idea I would also be more than willing to help them out in anyway possible. Just saying.

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