1. Gameplay
Fleet Commander is Real Time Turn Based Strategy game. Now it might sound like I'm being indecisive but yes it is a Real Time Turn Based Strategy game. In this game the player takes command of a Space Fleet tasked with the destruction of an invading hostile force. Combat is in real time but in 7 second intervals. On the player's turn they can plan the movement and actions of the ships under their command just like any Turn Based Strategy game. When the planning is done the actions and movement are carried out in Real Time.
1.1 Inventory of game parts in Battle Mode
Fleet: (The player pawns and Enemy pawns) The player is a Commander of a fleet of Space Battle ships. There are various ships that the player can deploy in a Fleet; Destroyer, Battle Ship, Carrier, Picket Ship, Artillery Ship and Stealth Ship. Each of these ship costs a certain number of points to deploy into battle. The player has a point limit meaning that they can not deploy a Fleet worth more than the allotted number of points.
Fleet Commander: (Ship equipment) Each fleet that the player deploys into battle needs to have a Fleet Commander. The Fleet Commander grants special bonuses to the ships under his command and the current ship that he is aboard. Each Fleet Commander has a ship type that they excel at.
1.2 Inventory of game parts on Campaign Map
Fleet: (The player pawns and Enemy pawns ) On the Campaign Map the player can edit the make up of the ships in a Fleet. On the player's turn they can move all of their Fleets to any adjacent territories to gain control of the territory or challenge an enemy Fleet.
Territory: (Resources) Territories are how the player and the enemy gain resources to deploy more Fleets. To gain control of a Territory the player must move one of their fleets into the Territory. If the Territory is unoccupied then the player will take control of the Territory. If an enemy Fleet is in the Territory then the two Fleets will enter Battle Mode and fight. The winner of this battle will be the controller of the territory. Certain territories may have special bonuses making them worth more.
Capitol Territory: (Player and Enemy HQs) The Capitol Territory is where new Fleets are deployed. If the Capitol has been taken by the enemy player then the player can no longer deploy new fleets onto the Campaign Map.
2. Setting up the game
At the start of a Campaign the player is looking at a risk board style map containing a set number of territories. The enemy force is also on this map. With only one Territory under their control the player and the enemy are allowed to have three Fleets under their command. Each of these fleets can be used to gather up more territory.
2.1 General Course of Play
Start of a Turn (Campaign Map)
Movement Phase: The players decide where they are going to move their Fleets. Each Fleet may move to any adjacent Territory. All moves are planned before hand and both players' moves happen simultaneously. Neither player can not more two of their own fleets onto the same territory. If two opposing fleets enter the same territory Combat Mode will be activated.
Deployment Phase: If no two opposing fleets enter into the same territory the game moves to the Deployment Phase. If either Player has control of enough territories to deploy a new Fleet they do so now at their Capitol Territory in this Phase. After all deployment is completed then the game returns to the Movement Phase.
End Phase: If one player controls the opposing player's Capitol Territory and the opposing player has no Fleets left on the Campaign Map then the battle is over.
Start of a Turn (Combat Mode)
When two opposing Fleets enter into the same territory the game goes into Combat Mode. Both fleets start in positions outside of attack range.
Movement and Attack Phase: Both Players plan the move for their Fleets and attack the enemy Fleet ships. When attacking the player is trying to estimate wear the enemy ship is going to be not attacking where the enemy ship is. The movement is based off of a seven second interval. Meaning that the player can move a ship as far as it could move in seven seconds. The same applies to the attack range the player can see how far an attack would travel in seven seconds.
Results Phase: Once both moves are planned out by both players they press the play button to and watch the events that they planned out happen. Then when the results are over the Movement and Attack Phase begin again.
End Phase: When either side has lost all of their ships then the Combat Mode ends and returns to the Campaign Map. The fleet that lost is removed from the Campaign Map and the territory is claimed by the victor of this battle.
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